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Mark the option that shows a structure in the passive voice.

Directions: Answer questions 01 to 16 according to the text.

TEXT

Many parents are concerned with their child’s

seemingly obsessive video game play. Fortnite, the

most recent gaming phenomenon, has taken the world

by storm and has parents asking if the shooter game is

5 okay for kids. The short answer is yes, Fortnite is

generally fine. Furthermore, parents can breathe easier

knowing that research suggests gaming (on its own)

does not cause disorders like addiction.

However, there’s more to the story. A

10 comprehensive answer to the question of whether video

games are prejudicial must take into account other

factors, and parents need to understand why kids play,

as well as when to worry and when to relax.

The word “addiction” gets tossed around quite

15 a bit these days, but if it isn’t causing serious harm and

disorder to daily function, it isn’t an addiction. Parents

may worry that their kids are addicted, but if the children

can pull themselves away from a game to join the family

for a conversation over dinner and shows interest in

20 other activities, like sports or socializing with friends,

then they are not addicted.

Generally, parents panic when their kid’s video

game playing comes at the expense of doing other

things, like studying or helping around the house. But

25 let’s be honest, kids have been avoiding these activities

for ages. Equally true is the fact that parents have been

complaining about their unhelpful children well before the

first video game was plugged into its socket.

In fact, moderate video game play has been

30 shown to be beneficial. A study conducted at Oxford by

Dr. Andrew Przybylski revealed that playing about one

hour per day improved psychological well-being, while

when taken to an extreme, playing over three hours per

day, was correlated with less well-being.

35___The real question should be what is it about

the special attraction of gaming that makes it the

preferred pastime of so many millions of kids? What

makes it so difficult for even non-addicted kids to step

away from video games sometimes? The answer has to

40 do with the way games address basic psychological

needs.

Fortnite, like any well-designed video game,

satisfies what we are all looking for. According to Drs.

Edward Deci and Richard Ryan, people need three

45 things to flourish. We look for competence — the need

for mastery, progression, achievement, and growth. We

seek autonomy — the need for volition and freedom of

control over our choice. And finally, we look for

relatedness — the need to feel like we matter to others,

50 and that others matter to us. Unfortunately, when

considering the state of modern childhood, many kids

aren’t getting enough of these three essential elements.

School, where kids spend most of their waking

hours, is in many ways the antithesis of a place where

55 kids feel competence, autonomy, and relatedness.

There, kids are told what to do, where to be, what to

think, what to wear, and what to eat. While some argue

that discipline and control provide structure, it’s clear

why teachers and students might struggle with

60 motivation in the classroom.

Gamers feel competence when they practice

strengths to reach their goals. In a game, players have

the autonomy to call the shots, do what they want, and

experiment with creative strategies to solve problems.

65 Games are also social outlets where players can feel

relatedness. In Fortnite, for example, players often

meet in the virtual environment to chat and socialize,

because doing so in the real world is often inconvenient

or off limits.

70___Of course, none of this is to say video games

are a good substitution — quite the opposite. No game

can give a child the feeling of competence that comes

from accomplishing a difficult task or learning a new

skill on their own accord. Fortnite can’t compete with

75 the exhilaration that comes from the autonomy of

exploring reality, where a child is free to ask questions

and unlock mysteries in the real world. No social media

site can give a kid the sense of relatedness, safety, and

warmth that comes from an adult who loves that child

80 unconditionally just the way they are, no matter what,

and takes the time to tell them so.

Some kids suffer from gaming disorders, but

such dependencies are often combined with preexisting

conditions, including problems with impulse control. For

85 most children, however, parents understanding the

deeper truth behind what kids are getting out of games

empowers them to take steps to give their children

more of what they need. Video games are this

generation’s outlet, and some kids use them as a tool to

90 escape the same way some of us use our own flavor of

dissociative devices to tune out reality for a while.

(Adapted from https://www.psychologytoday.com.

Access on March 25th, 2021)


Glossary:

1. to toss around – to discuss possibilities or new ideas

2. to step away – to not become involved with something

3. to flourish – to grow or develop successfully

4. volition – the power to make your own decision

5. exhilaration – excitement and happiness

6. to call the shots – to be in position to decide

7. outlet – a way in which emotions, energy or abilities can be expressed or made use of

8. to tune out – to stop paying attention to something or someone

Mark the option that shows a structure in the passive voice.


A

There, kids are told what to do, where to be, what to think, what to wear, and what to eat. (. 56 - 57)


B

Kids have been avoiding these activities for ages. (. 25 - 26)


C

The answer has to do with the way games address basic psychological needs. (. 39 - 41)


D

Many kids aren’t getting enough of these three essential elements. (. 51 - 52)