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Digital literacy in English education involves the use of Computer-Assisted Language Learning (CALL) and the understanding of digital genres. Regarding the impact of technological mediation on English language teaching (ELT), mark T for True or F for False:
(__) Blended learning combines traditional face-to-face classroom methods with online digital materials to create a more flexible learning environment.
(__) Gamification in ELT refers to the use of game design elements in non-game contexts to increase student motivation and engagement.
(__) Synchronous communication in digital learning environments occurs when students and teachers interact at different times using forums or emails.
(__) Digital immigrants are individuals who were born into the digital age and possess an innate ability to master all English-speaking software.
After analysis, choose the alternative that presents the CORRECT sequence:
T, T, F, F.
T, F, T, T.
F, F, T, F.
F, T, F, T.