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The process of gamification refers to the use of elements of game design in situations outside the gaming environment. In light of this, and the theme of ludic in English language teaching, it is correct to state that
although gamifying activities can be very fun and, therefore, motivational, it does not aim to help the teacher assess learning.
gamification means to play games at the end of a lesson when the time allows.
the group profile is not an important feature to pay attention to when deciding on games to the group.
gamifying an activity helps to develop cognitive, emotional and social skills, as well as collaboration.
when gamifying an activity, the teacher does not have to worry whether the activity brings a sense of achievement.