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In the context of English language teaching, which of the...

In the context of English language teaching, which of the following describes the pedagogical use of "gamification"?


A

Allowing students to play unrelated games as a reward after finishing a test.


B

Prohibiting all forms of technology and digital media in the classroom to focus on traditional methods.


C

Using only video games during class time, replacing all other curriculum activities.


D

Using elements of game design (like points, badges, and leaderboards) in non-game contexts to increase student motivation and engagement.


E

Requiring students to write essays only about the history of video games.